Fundamentals of Rendering with Redshift in Houdini
Автор: RMA FIRE
Загружено: 2020-03-19
Просмотров: 34917
Описание:
This is a quick start guide for some of the fundamentals and must knows for making awesome still images in redshift. Will be covering how to setup lights, materials, camera and render settings.
Heres some of the key things we cover:
Rs Dome light : Make sure to add a dome map, disable from background and from viewport.
Rs lights - set to spherical and tick off the visibility
Uv quick shade : Test to make sure your uvs look how you wish before putting the material. because you cant visualize the diffuse once the material is on.
On the materials will be creating a redshift material, then you want to connect the rs material to the redshift material.
Rs Texture : Ensure its RS not just a texture so that redshift reads it.
Will be using an RS Bump - Reduce intensity to .1 or less
Rs AO plug into the overall
Rs color correct to tweak your textures
Rs Displacement plug into the displacement
Rs texture connected to roughness helps tweak the reflections
Redshift render in our OUT context
Make sure you have global illumination to brute force
On our OBJ context, tesselation is on and also our displacement
Refer to sec 16 to tweak your ZD, you need to enable this on the redshift cam parameters.
At min 19 I show you where to tweak your final render paramenters and increase the samples to get more detail form your images.
Stay updated folowing us on instagram @rmadesign.tv
You will find there some shots of our proyects and tutorials.
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