Why 2.X Feels Weird
Автор: Bazik
Загружено: 2026-01-13
Просмотров: 420
Описание:
At launch, the game made a promise, not in words, but in tone, setting, and player identity.
This video breaks down why the shift from 1.X to 2.X feels weird to so many players, not as a matter of taste, but as a problem of visual continuity, role fantasy, and execution.
This isn’t about whether 2.X is good or bad.
It’s about why the transition didn’t feel earned.
Chapters
00:00 WHAT HAPPENED?
00:38 THE CONTRACT
01:25 THE SHIFT
02:00 ROLE FANTASY COLLAPSE
02:21 BUT IT’S STILL FUTURISTIC
02:45 CHARACTERS MAKE IT PERMANENT
03:09 THE REAL PROBLEM: DURATION
03:37 IT’S AN EXECUTION PROBLEM
04:17 OUTRO
If you enjoyed this breakdown, consider liking the video and subscribing for more analysis on game design, player experience, and why things feel the way they do.
What do you think, did the 2.X shift work for you, or did it break immersion?
Let me know in the comments.
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