CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
Автор: CppCon
Загружено: 2014-10-22
Просмотров: 79752
Описание:
http://www.cppcon.org
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Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
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Video games like Assassin's Creed or Rainbow Six are among the biggest code bases with a single static linking. Iteration-time is critical to develop a great game and keeping a complete compilation-time of a few minutes is a constant challenge. This talk will explain the C++ usage reality at Ubisoft Montreal for huge projects. Ideas will be shared regarding performance, debugging and iteration time.
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Nicolas Fleury has been in video game industry for over 10 years, working as a Technical Architect on projects like Prince of Persia and currently on Rainbow Six: Siege. Before working in the game industry, he worked in computer assisted surgery, speech recognition and telecoms.
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Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Work at Hudson River Trading (HRT): https://tinyurl.com/safxfctf
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