How Tomb Raider RISES Above Traditional Quest Design
Автор: LEEP Gaming
Загружено: 2023-01-29
Просмотров: 941
Описание:
Quest design in video games can be a tough puzzle to crack, often leaving us with either linearly designed levels with little room for player freedom, or sprawling open worlds that feel like they're full of nothing. What's more is that traditional quest design can start to feel stale and uninspiring when developers repeat the same templates over and over again.
But Rise of the Tomb Raider manages to avoid all of these pitfalls, resulting in some of the most well thought out missions in recent memory. Its blend of linear objectives that progressively introduce variety and its semi open world design that allows for free flowing exploration provide players with plenty of engaging moments that never feel overused or overdone.
/ leepgaming
0:00 Intro
1:49 Tomb Raider's Place in Modern Quest Design
3:37 Barrier 1: Overuse of Quest Formulas
4:53 Barrier 2: Lack of Variety
7:26 Barrier 3: Boring Traversal
9:10 Barrier 4: Disruption of Flow
10:56 Barrier 5: Illogical Objectives
12:41 Applications in Other Games
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#tombraider #riseofthetombraider #leveldesign #gamedesign #leepgaming
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