Assault's NEW Perk Gives You FREE Jump Pack Dashes - True Solo Absolute | Space Marine 2
Автор: For4
Загружено: 2026-02-07
Просмотров: 1619
Описание:
Assault's new class perk "Strong Strike" replaces "Hammer of Wrath" perk and it refunds the ability charge if you land a jump pack dash attack(JPDA) with a cd of 10s. In the PTS it's bugged and gives charge back on regular dash attacks. The way that it refunds the ability charge is to give enough ability charge to reach the next jump pack charge, not 100% ability charge increase. So lets say you are half way to the next jump pack charge, if you land a JPDA you will recover 50% of the ability charge, because that was enough ability charge to reach the next jump pack charge. I think the perk is decent and promotes jump pack dash(JPD) usage without needing to pick the "Commitment" perk. Which is what we did in this run, we didn't pick "Commitment", but instead went with a "Zealous Blow" build that promotes using both Ground Pound and JPD. This opens up more JPD related playstyles. But I feel JPD/JPDA are still underpowered on their own. The player still doesn't have an incentive to use it over ground pound, unless you specifically pick the JPD perks. Yes you can pick "Strong Strike" to get a free JPDA every 10s, but is it better than just picking "Smiting Angel" and making your Ground Pound 25% stronger? For example in Siege Mode the meta with Assault is to spam Ground Pound on spawn waves, so that 25% damage difference is huge at the higher waves. Getting a free JPDA every 10s is not that useful there. In operations we can get away with it, and it is helpful on initiating attacks on range enemies without using your ground pound. But there are still problems, example how do you initiate on a Enraged Devourer Warrior with JPDA? You can't unless you want to be hit with a face full of shots and die. Better to use Ground Pound, because Ground Pound will stagger enraged enemies. If they gave JPDA stagger then it would have more value. But you are also giving up on damage and AoE vs Ground Pound. JPDA does much less damage than Ground Pound even if you build into it(which we do in this run, with the dash attack perks). Default Ground Pound already does a ton of damage in a large area. The followup combo after the JPDA is also much slower than after a regular dash attack(except for power sword). You can easily combo the enemy after Ground Pounding them as well due to the stagger and i-frames. The end lag of the the JPDA lasts much longer than regular dash attack(except for power sword) and can open you up for punishment since you don't get invincibility after you do it, unlike ground pound which gives you couple i-frames after landing and can also be extended further with "Unyielding Oath" prestige perk to 3s. There were times where I did JPD , but didn't do the attack because I knew I would be punished if I did it. The start up is fast, but doesn't mean no animation. Ground pound getting i-frame makes it much safer.
Possible ways to fix JPD/JPDA
Incentivize the player to use it even if no JPD perks were picked. Bulwark's shield rush is used regularly even without picking any shield perks because it by default is strong(good damage, can stagger enraged and shield blocks attacks while charging and rushing).
Give JPDAs stagger
Make the end lag of JPDA faster so we can combo and dodge out quicker(except for power sword).
make perks that only benefit ground pound also have a benefit JPD/JPDA (and vice versa). For example perks like "Zealous Blow" and "Diligence" only work with Ground Pound, they should additionally have some sort of buff for JPD/JPDA, promoting more builds.
With the replacement of "Hammer of Wrath" with "Strong Strike" the perk has now been moved to be a prestige perk, replacing "Commendation" prestige perk. This is the actual big buff that Assault got. You can now have "Hammer of Wrath", while using "Smiting Angel" and I suspect that will be the meta build in siege. You can replace either "Scrambled Targeting" or "Adrenaline Boost" with it or even both since "Hammer of Wrath" provides both ranged damage reduction and no knockback. Opening up the use of "Practiced Aim".
Heroic Power Fist has stayed relatively the same, but i think it works well with JPDA since you want to followup with lights after JPDA, not heavies like the other power fists promote. Though the recovery after the JPDA is slow. The heroic perk still has some bugs and doesn't give gunstrike markers sometimes. In this run after executing a ravener an enraged warrior didn't get a gunstrike marker.
Version 12.0 PTS
Build: https://imgur.com/a/K2tGXfJ
Chapters:
0:00 - Mission Start and Build
4:56 - Carnifex Boss Fight
10:57 - Promethium Fields
18:13 - Defend Generators
27:08 - Carnifex Boss Fight 2
30:03 - Final Defense
35:23 - End game stats
Map: Inferno
Difficulty: Absolute
Solo No Bots
Settings:
Resolution: 2560x1440
Render Resolution: Quality
FPS Limit: 120
Quality Preset: High
Motion Blur: Off
FOV: 1.20
#spacemarine2 #spacemarines40k #spacemarines
#warhammer40k #warhammergames
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