Client-side Prediction Multiplayer in Godot
Автор: Nicolas Chavez
Загружено: 2020-12-02
Просмотров: 3403
Описание:
A proof-of-concept multiplayer game demo in Godot, where client-side prediction, server reconciliation, and entity interpolation are used. This protects the game integrity from cheating player, but still allows for a non-cheating player to get instant feedback on their inputs, and smooth (but delayed) visuals for other players' inputs. This is ideal for fast-paced, twitchy control games, like FPS or racing games.
The system was implemented from scratch in GDScript, based on the following amazing articles:
https://www.gabrielgambetta.com/clien...
https://developer.valvesoftware.com/w...
Full article: https://nicolaschavez.com/projects/xrpg/
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