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Unity 2D: Build a Full Game (3 Levels & Touch Controls)

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Автор: Code Laboratory

Загружено: 2025-09-23

Просмотров: 1195

Описание: Create your own 2D tower defense game in Unity! In this course, you’ll build polished UI, an animated menu, and three levels - each with endless mode. Learn how to use ScriptableObjects for easy balancing, object pooling for smooth performance, and add polish with custom fonts, cursor, and music.

EXTENDED class with extra enemy types 👾 bonus premium art assets 🎨etc: https://www.udemy.com/course/unity-ga...

By the end, you’ll have a fully playable, expandable game for Windows, Android, and WebGL, that you can keep expanding with new towers, enemies, levels and your own crazy game development ideas.

Download full set of source code packs (parts 1 - 22): https://code-laboratory.kit.com/4465e...
Project resources: https://www.frankslaboratory.co.uk/do...

Playable DEMO (WebGL build): https://codelaboratory.itch.io/space-...

Lessons:
00:00:47 How to set up a Unity project for a tower defense game
00:06:03 How to write custom scripts to control game logic in Unity
00:14:14 How to create an enemy path using waypoints
00:25:54 How to spawn enemies in waves
00:30:10 How to use object pooling for performance in Unity
00:37:15 🚀 How to use provided source code (P1 Path Following)
https://www.frankslaboratory.co.uk/do...

00:38:49 How to make multiple enemy types in Unity
00:44:06 How to use scriptable objects for enemy stats
00:50:09 How to structure wave data with scriptable objects
01:09:39 How to use the observer pattern for game events
01:21:12 🚀 Source code checkpoint (P2 Enemy Waves)
https://code-laboratory.kit.com/4465e...

01:20:43 How to draw and update UI in Unity
01:30:45 How to display player lives
01:41:06 🚀 Source code checkpoint (P3 Basic UI)
01:40:38 How to implement tower selection and placement
01:57:33 How to make towers shoot projectiles
02:16:11 🚀 Source code checkpoint (P4 Towers and Projectiles)
02:16:35 How to show health bars on enemies
02:26:54 How to scale enemy waves for endless gameplay
02:32:59 How to reward resources
02:40:37 🚀 Source code checkpoint (P6 Health Bars, Resources, Enemy Scaling)
02:41:01 How to manage background layers and sorting order in Unity
02:45:40 How to use scriptable objects for tower types
03:01:43 🚀 Source code checkpoint (P7 Burst Tower, Strong Tower)
03:02:07 How to toggle UI panels
03:19:05 🚀 Source code checkpoint (P8 Show Hide Panels)
03:19:28 How to handle tower placement
03:40:29 🚀 Source code checkpoint (P9 Platforms)
03:40:53 How to deduct resources when building towers
03:56:46 🚀 Source code checkpoint (P10 Resource spending)
03:57:10 How to add fast-forward and slow-motion gameplay
04:15:23 How to create a pause menu
04:33:06 🚀 Source code checkpoint (P11 Pause and Game Speed Buttons)
04:33:30 How to transition between scenes in Unity
04:42:23 Lose condition and game over panel
04:46:32 How to build and export your Unity game
04:50:12 🚀 Source code checkpoint (P12 Main Menu, Game Over Screen)
04:50:36 How to show warnings and alerts during gameplay
04:55:27 How to display level goals or instructions
04:59:16 How to manage level data with scriptable objects
05:07:37 Win Condition and mission complete panel
05:12:50 How to create an endless survival mode
05:17:08 How to implement data persistence between scenes in Unity
05:23:01 🚀 Source code checkpoint (P13 Mission Complete, Level Manager)

Advanced features:
05:23:25 Persistent UI and game manager
05:34:45 How to load next level
05:45:27 Designing level 3
05:51:45 How to add sound effects
06:09:28 How to create effects with Unity Particle Systems
06:14:00 Play audio from ScriptableObjects
06:20:41 🚀 Source code checkpoint (P15 Audio)
06:21:05 Project clean-up
06:26:11 How to play background music
06:21:48 🚀 Source code checkpoint (P16 Music)
06:33:12 Mobile devices 📱
06:44:49 How to raycast a touch position in Unity
06:51:55 🚀 Source code checkpoint (P17 Touch controls)
06:52:19 How to import custom fonts into Unity
07:04:10 Streamlined enemy spawning system
07:20:19 🚀 Source code checkpoint (P18 Global fonts, persistent spawner)
07:20:43 Improved enemy waves
07:26:53 🚀 Source code checkpoint (P19 Better wave management)

Space Defenders:
07:27:18 Clean and polished UI in Unity (panels, buttons, banners, cards)
07:38:00 Floating in space animations
07:47:53 Animated path highlight with Unity Materials
07:54:00 Custom particle visuals with Unity Materials
07:56:45 🚀 Source code checkpoint (P20 Space UI)
07:57:10 Enhancing game worlds
08:08:03 Small swarming enemy type
08:17:03 Rotate character in movement direction
08:23:05 Sine wave motion
08:27:12 Basic enemy type
08:30:52 Boss battles
08:39:53 🚀 Source code checkpoint (P21 - 3 Basic enemy types)
08:40:19 World building with creature design
09:00:05 Charging enemy type
09:14:06 Charging boss type

#Unity #Unity2d #codelaboratory

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Unity 2D: Build a Full Game (3 Levels & Touch Controls)

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