Unreal Engine Environment Realism Breakdown Destroyed Buildings | EP 3
Автор: PolyBoost
Загружено: 2026-01-17
Просмотров: 191
Описание:
In Episode 3 of Unreal Engine Environment Realism Breakdown, we focus on creating AAA-quality destroyed buildings using two different production-proven workflows.
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Method 1: Large-Scale Low Poly Buildings
In the first approach, we build large wall-based building structures as a single piece, optimize them into low poly assets, and use them to quickly fill large areas of the city.
This method is ideal for:
Background buildings
Blocking out city layouts
Maintaining performance in large scenes
Method 2: Modular AAA Buildings
In the second approach, we create high-detail building modules and assemble them in a modular workflow to achieve AAA-quality destroyed buildings.
This method focuses on:
High visual fidelity
Modular flexibility
Reusability across different scenes
Professional, production-ready results
By combining these two techniques, you’ll learn how to balance performance, scalability, and realism when building destroyed urban environments for games and real-time projects
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Chapters:
00:00 Preview
00:13 Review
01:07 First method: one-piece walls
03:33 Remesh
05:52 Destroyed Walls
14:52 AAA Budlings
19:13 Material Mix
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