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Unreal Engine Environment Realism Breakdown Destroyed Buildings | EP 3

Автор: PolyBoost

Загружено: 2026-01-17

Просмотров: 191

Описание: In Episode 3 of Unreal Engine Environment Realism Breakdown, we focus on creating AAA-quality destroyed buildings using two different production-proven workflows.

You can join the channel and access the resources.

Method 1: Large-Scale Low Poly Buildings

In the first approach, we build large wall-based building structures as a single piece, optimize them into low poly assets, and use them to quickly fill large areas of the city.
This method is ideal for:

Background buildings

Blocking out city layouts

Maintaining performance in large scenes

Method 2: Modular AAA Buildings

In the second approach, we create high-detail building modules and assemble them in a modular workflow to achieve AAA-quality destroyed buildings.
This method focuses on:

High visual fidelity

Modular flexibility

Reusability across different scenes

Professional, production-ready results

By combining these two techniques, you’ll learn how to balance performance, scalability, and realism when building destroyed urban environments for games and real-time projects

-------------------------------

Chapters:
00:00 Preview
00:13 Review
01:07 First method: one-piece walls
03:33 Remesh
05:52 Destroyed Walls
14:52 AAA Budlings
19:13 Material Mix

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Unreal Engine Environment Realism Breakdown Destroyed Buildings | EP 3

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