GeForce4 MX 420 vs GeForce FX 5200 Test In 4 Games - Only OpenGL (No FPS Drop - Capture Card)
Автор: Retro Gaming Kingdom
Загружено: 2022-01-12
Просмотров: 695
Описание:
GeForce4 MX 420 has heavy graphical issues
on DX7, DX8 and DX9 with Vsync off.
But for benchmarks I need Vsync off
and unlocked framerate. So I tested this GPU
only in OpenGL games :-(
MSI NVIDIA GeForce4 MX 420 64 MB AGP vs
HIS NVIDIA GeForce FX 5200 128 MB AGP
GPU-Z Specs:
https://drive.google.com/file/d/1wYEu...
https://drive.google.com/file/d/1hj8Q...
Everest Specs:
https://drive.google.com/file/d/1CkPf...
https://drive.google.com/file/d/1bANG...
http://www.vgamuseum.info/index.php/c...
All Games are in 1024x768
0:00 Intro
0:07 Half Life
1:02 Soldier of Fortune
1:29 Soldier of Fortune II: Double Helix
1:58 Counter Strike 1.6
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 420 64 MB or GeForce FX 5200 128 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce4 MX 420 - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce FX 5200 - 6.14.11.7519 (NVIDIA 175.19) XP
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
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