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New Half-Life 3 is Still Real - Huge Leaks & New Info - HLX News

Автор: Gabe Follower • EN

Загружено: 2026-01-31

Просмотров: 145141

Описание: CS2 and CS:GO items: https://skinsmonkey.com/r/GABEN / CODE: GABEN

In this video, I'll talk about HL3, also known as HLX, and shed light on what we know about this mysterious game, based on leaks and analysis of files from other Valve games, such as CS 2, CS2, and Dota 2. We'll discuss how the successful release of Half-Life: Alyx became the starting point for the development of HLX and how other Valve projects, such as CS:GO on Source 2 and Deadlock, helped bring the engine to readiness. You will learn that HLX is most likely a direct sequel to Half-Life: Alyx and will take the place of Half-Life 3, Half-Life 3, HL3 in the chronology of the series / Gabe Follower

Twitter -   / gabefollower  
Email - [email protected]

Games from the video - Industria 2, Deadlock, Counter-Strike 2, Dead Space, S&Box, Battlefield 6, ARC Raiders, Left 4 Dead 2, Split Fiction, Red Faction Guerilla, Space Marine 2, Stalker 2, Indiana Jones And The Great Circle, Dying Light The Beast, Hail To The Rainbow, Outer Wilds, GTA 5, Far Cry 2, Silent Hill 2, Silent Hill F, BeamNG.drive, DOOM The Dark Ages, The Last of US Part 1, Dark Messiah of Might and Magic, Red Dead Redemption 2, Black Mesa, Teardown, Aperture Desk Job, Half-Life 2, Half-Life 2 RTX, Half-Life: Alyx

00:00 - What happened in Valve community?
01:22 - The mystery of republishing the book about the development of Half-Life 2.
02:14 - Do Valve hold HLX until the release of Steam Machines and Steam Frame?
03:29 - Why we don't see all strings related to HL3
04:05 - All direct mentions of HLX
05:12 - Dynamic physics and gravitational anomalies
06:00 - NPC navigation in altered gravity
06:47 - Realistic weapon ballistics
07:30 - Physical and thermal smart surface properties
08:47 - Voxel density and object deformation
09:30 - Interactions with characters and facial animations
10:24 - Mood system for NPC
10:53 - Volumentic game events
11:42 - Optimizing the crowd and background characters
12:08 - First mentions of crawl state for NPC
12:44 - Dynamic physical collisions and ragdolls
13:06 - NPC damage and destruction system
14:14 - Switch to VDATA game modifiers
15:10 - Vehicles based on VDATA configs
16:21 - Interactions with liquids and weather conditions
16:56 - Dynamic wind and airflow systems in HL 3
18:14 - Interaction between wind and grass, foliage, and hair
19:08 - Graphics and dynamic, volumetric fog
19:54 - Ray tracing with supersampling and ray reconstruction
20:15 - What's happening in the Half-Life 3 development team

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New Half-Life 3 is Still Real - Huge Leaks & New Info - HLX News

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