Guidelines - Modeling: Level Of Detail (LOD)
Автор: Malception
Загружено: 2025-08-03
Просмотров: 67
Описание:
In this video, I break down what LOD (Level of Detail) means in 3D modeling and game development. The main guideline I cover is that each LOD should be 50–70% the complexity of the previous one — a simple rule that helps optimize performance without sacrificing too much visual quality.
Chapters:
00:00 LOD Definition
00:38 Vase Examples
01:50 General Rules
02:27 Houdini Wireframe
02:53 General Standards Example
04:08 Questions
06:20 Conclusion
I also answer some common questions:
✅ Why should we create LODs?
✅ Should all meshes have the same number of LODs?
✅ Can having too many LODs be a problem?
Whether you're working in games, real-time rendering, or asset optimization, this guide will help you understand and apply LODs effectively.
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