S3 E2 Aura Fury Podcast: Artists of Anego Studios and Vintage Story
Автор: Aura Fury
Загружено: 2025-12-13
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We are super excited to bring you a brand-new episode featuring three incredible members of the Anego Studios team: the developers behind the fan-favorite sandbox survival game Vintage Story!
Join Aura Fury’s Erika Rey and Jacob Rey as they sit down with:
Hayden Davenport – Music Composer & Developer
Balduranne (Anna) – Texture & Modeling Artist
Duargra / DuarArts – Concept Artist
These talented creators share stories from behind-the-scenes of building Vintage Story from the early challenges to the unexpected successes that shaped the game into what it is today. They also offer insight and advice for anyone interested in pursuing music composition, texture and modeling work, or concept art in game development.
Anego Studios and game Website: https://www.vintagestory.at/
Purchase the game: https://www.vintagestory.at/store/cat... (Can also be found on Humble Bundle)
Join the Aura Fury Discord and Vintage Story server: / discord
Balduranne (Anna), Anego Studios:
https://www.deviantart.com/balduranne
Duargra/DuarArts, Anego Studios:
/ @duararts
Hayden Davenport (lo-phi), Anego Studios:
https://lo-phi.com/
https://lophi.bandcamp.com/album/vint... (purchase sound track here)
Erika Rey (Rammgirl), Aura Fury
twitch.tv/rammgirl30
Jacob Rey (EconBrony), Aura Fury
/ jacob-rey
00:14 Introductions
02:09 What inspired you to join the VS team and how did you end up in your current role?
09:11 How would you describe the game’s artistic and atmospheric vision?
14:32 What were some of the biggest challenges you faced?
21:25 How do you collaborate to create a unified world?
28:40 What feature in VS are you most proud of contributing to?
38:07 How has working on VS changed or grown your skills overtime?
47:46 What’s something players might not realize about how much work goes into the game?
53:53 How much time do you spend on a projects?
56:39 VS blends realism with a distinct style. How do you balance accuracy vs. stylization?
59:36 Can you share a concept that changed drastically from initial sketch to final in-game asset?
1:01:19 What’s the weirdest reference image you’ve ever had to Google?
01:02:03 When working with voxel-based modeling, what techniques do you use to keep assets detailed yet optimized?
01:03:39 Which VS model or texture did you find the most challenging to create and why?
01:04:56 How do you incorporate the game’s lore and tone into environmental and object design?
01:06:10 What’s the most “cursed” model you’ve accidentally created before fixing it?
01:11:09 What emotions or themes guide your sound design for VS's atmosphere?
01:12:56 Can you walk us through your process for creating new music for the game?
01:16:22 Is there a particular sound or track in the game that has a fun story behind it?
01:18:21 What’s a song that turned out way better than you expected?
01:20:49 Whose idea was it to add Shivers and Bowtorns? Was there any debate on it?
01:29:23 Why was the elk chosen as the ridable animal versus a horse or something else?
01:34:02 Which mob or creature would you personally adopt as a pet in the game, given that it wouldn’t try to kill you?
01:40:18 Are there more weather effects coming?
01:42:49 If VS had a cooking show, which food would deserve its own episode?
01:45:22 What’s the strangest bug you’ve ever seen during dev that players never got to see?
1:50:11 Which mod has surprised you the most with creativity or ambition?
01:55:18 Has the community ever inspired you to add something to the game?
02:03:04 What’s the silliest request you’ve ever gotten from the community?
02:05:13 What advice would each of you give to someone who dreams of working in indie game dev?
02:10:35 Future direction of the game?
02:15:53 Aura Fury Announcements
02:16:43 Conclusion
This series was brought to you by Aura Fury, a 501(c)(3) non-profit in Texas. To support content like this and the many other services Aura Fury provides for free, please consider donating. Learn more about what we do at AuraFuryGaming.com/aboutus
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Music provided by Hayden from Anego Studios
Intro and Outro: Fall, by Lo-Phi
https://lophi.bandcamp.com/track/fall
#vintagestory #AuraFury #gamedevelopment #podcast #anegostudios #anego #indiegame
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