Procedural Edge Wear in Substance Painter
Автор: Filip Hodas
Загружено: 2020-04-09
Просмотров: 56210
Описание:
While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter.
Get the files from the tutorial on my Patreon: / filiphodas
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