How Limbus Company Writes Unforgettable Characters, And Why it Should Matter To Gaming!
Автор: Alden Falor Gaming
Загружено: 2025-11-17
Просмотров: 6634
Описание:
Great games live or die by their characters. Atmosphere, gameplay, and visuals matter—but unforgettable characters are what stay in our minds for years.
In today’s video, we break down how Limbus Company creates some of the most memorable, layered, and emotionally resonant characters in modern gaming… and why so many other studios get it wrong.
From the flat and forgettable NPCs of many modern games, to the annoying characters that become memes for the wrong reasons, we compare them all to Project Moon’s masterclass in character design.
We explore how Limbus Company takes “forgettable,” “boring,” or even “annoying” characters and turns them into fan favorites—all through slow progression, narrative layering, emotional growth, and character-centered storytelling.
If you care about good writing in gaming, this video will change the way you view character design forever.
Topics covered in this video:
✔ Why most modern games fail at writing memorable characters
✔ The difference between forgettable, annoying, and emotionally hollow characters
✔ Examples of poor character writing in big franchises
✔ How Limbus Company builds character arcs that evolve over time
✔ How Project Moon fixes “annoying,” “boring,” or “forgettable” characters
✔ Why every character in Limbus Company feels alive and necessary
✔ Why writing quality should matter to players and studios
✔ What other game studios could learn from Project Moon’s approach
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#limbuscompany #projectmoon #gaminganalysis
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Timestamps -
[00:00] intro
[00:30] section 1
[01:11 ] forgettable characters
[02:34] lack of care
[04:17] annoying characters
[05:36] section 2
[07:08] how to fix annoying characters
[08:18] How to Fix boring characters
[09:46] how to fix forgettable characters
[11:31] section 3
[14:02] outro
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Thank You For Watching "How Limbus Company Writes Unforgettable Characters, And Why it Should Matter To Gaming!"
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