Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)
Автор: Travis Vroman
Загружено: 2023-09-15
Просмотров: 2686
Описание:
In this video we detour from the editor application in order to discuss and begin the implementation of a rendergraph. This was discovered as necessary when I went to implement the editor application using the current view system.
Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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