Making songs with Scream Tracker 3
Автор: Bisqwit
Загружено: 2010-11-14
Просмотров: 22546
Описание:
In this video I create two AdLib songs and play a third one that uses PCM samples. My emphasis here is on using various "commands" that control how the tracks are being played, such as the loop opcode (SBn), the note delay opcode (SDn) and the row-delay opcode (SEn). The note cut opcode (SCn) was also going to be used, but unfortunately ST3 does not honor it in AdLib mode.
Apologies about the few scattered mistakes in this video. It is not easy to create music and to verify that it plays as intended when your emulator is running at 30% realtime speed while recording. That is why I script my videos beforehand. But it is easy to forget things even if you prepare with a script. For the curious, here is the script that I wrote for first song in this video: https://bisqwit.iki.fi/jutut/kuvat/yo...
I applied mild reverb and chorus filters over the sound in this video, to approximate the same type of sound that I had when I originally composed these songs on Sound Blaster AWE32. The exact commandline to transform the soundtrack was: sox in.wav out.wav vol 0.7 reverb 30 50 50 chorus 0.5 0.7 40 0.4 0.25 2 -t
The keyboard display and the oscilloscope at the bottom of the screen were added by a patch that I wrote into the emulator, automatically during the recording, directly into the recorded video stream. Unfortunately I have accidentally deleted the source code of that feature, so I cannot make it available for download.
The three (or five) songs in this video are:
-- Twisty passages, all alike (Goonies II). The naming is mine, and the original Konami theme only had two instruments + echo.
-- Optimization 2. It is my original composition.
-- Mountain lands, from NES Solar Jetman. Again the original Tradewest/Rare theme only had two instruments + percussion. My version here is thus heavily altered. Also, it begins with a little shoutout to the Super Mario Bros theme by Koji Kondo. The instruments I used for the mountainland song were ripped from Twn's chip tunes; the instruments in the lead-in were ones I generated with QBasic or by taking pieces from DOS4GW.EXE.
-- The tiny ditty that I play on the sample listing screen with the fast-decaying version of PsiFlute is from Star Tropics, by Y. Hirai.
This video is not education nor is it entertainment, but vaguely maybe a little of both.
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