I rebuilt my game engine by bringing it back
Автор: JunkyGames
Загружено: 2026-01-31
Просмотров: 2
Описание:
Building a Game Engine from Scratch
tarted building a custom game engine in C++ with OpenGL. Got the core rendering pipeline working, ImGui editor interface set up, and basic scene management implemented.
✅What's working:
OpenGL 3.3+ rendering with GLAD
Framebuffer rendering to viewport
Full ImGui docking interface (scene hierarchy, inspector, viewport, assets, console)
Entity-Component system
Transform components with live editing
Mesh rendering with VAO/VBO/EBO
Basic shader system
Camera system with view/projection matrices
🔧 Tech Stack:
C++17
OpenGL 3.3+
Qt(windowing)
Qt(ui)
GLM (math)
Assimp (model loading - ready)
Qt(OpenGL)
Remade
Hashtags: #gamedev #gameengine #cpp #opengl #programming #coding #gamedevelopment #graphicsprogramming #imgui #enginedev #indiedev #cppprogramming #openglprogramming #3dprogramming #renderengine
Keywords/Tags: game engine development, C++ game engine, OpenGL tutorial, graphics programming, ImGui editor, game engine from scratch, 3D rendering, shader programming, game development, C++ programming, OpenGL rendering, framebuffer rendering, entity component system, game engine architecture, indie game development, low level programming, real-time rendering, game engine tutorial, custom game engine, engine programming
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