Introducing 3D Tiles For Godot –Leonidas Neftalí – GodotCon 2025
Автор: Godot Engine
Загружено: 2025-07-27
Просмотров: 6391
Описание:
The Battle Road Digital team partnered up with Cesium to integrate the 3D tiles ecosystem to Godot, bringing this open-source standard to the most popular and fastest growing open-source engine. This easy-to-use plug-in presents a huge opportunity for the community to effortlessly create experiences based in the real-world and to stream tiled, LODed 3D data. In addition, the Godot community will be able contribute to this constantly evolving standard.
This talk will focus on the work done to integrate Cesium as a plugin for Godot, the challenges we encountered, and the solutions we developed. We will also share how we believe these learnings can influence the development of the engine to better accommodate data- and processing-intensive applications moving forward.
Technologies:
GDExtension
Godot Engine submodules
C++ bindings
Cesium Native (3D tiles)
glTF
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Leonidas Neftalí is a C++ developer with an interest in low level programming, working on high performance Godot extensions
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