Titanic Historia: Ashes and echoes
Автор: Celestial Jigsaw
Загружено: 2025-07-18
Просмотров: 562
Описание:
Titanic Historia is a deeply personal project that reimagines the Titanic’s legacy not as a single story, but as a fragmented collection of memories, emotions, and echoes. It’s part of a broader narrative universe I'm building — a place where history isn’t just studied, it’s felt. Through environments, characters, and narrative fragments, players will explore the aftermath of trauma and the persistence of memory.
Originally, this game was being built in GameGuru MAX — a tool I invested years into. But after countless technical limitations, broken promises, and being locked into proprietary formats I couldn’t export or fix, I was forced to abandon the engine completely. That meant walking away from everything I’d built — and starting from scratch in Unreal Engine, with no safety net, and barely any knowledge of coding.
I’m not a programmer. I’m a visual storyteller, a writer, and someone whose ADHD mind recoils at the sight of blueprints and brackets. I’m figuring this out piece by piece, driven purely by passion and an obsessive need to see this world exist.
All footage shown is work-in-progress — you may see visual bugs, incomplete scenes, or placeholder elements. I’ve only been using Unreal for a few months, and every single environment, sequence, and animation has been a learning curve (sometimes a wall). My development team? Just me… and my two cats. Progress will be slow, especially as I continue to fight through daily mental health challenges, but this project means everything to me.
Thank you for being here. Even just reading this means a lot.
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