Can you run every line of code in Super Mario Bros.?
Автор: 100th Coin
Загружено: 2026-07-04
Просмотров: 48733
Описание:
In this video I attempt to run every line of code in Super Mario Bros. and explain how some unusual techniques could read bytes that are inaccessible under normal play.
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My game, Fantastic Fist (On sale!): https://store.steampowered.com/app/21...
Behind the scenes of making this video: / behind-scenes-of-162717722
Let's run through the game to find out what the more uncommon bytes in the game's code are, and what you would need to do to get the CPU to read them.
You can download the TAS here.
https://www.dropbox.com/scl/fi/ay0tvy...
The .bk2 file has not yet been tested, and could desync in Bizhawk. I'm not sure. The .3c2 file type is the TAS format for the dev build of my emulator, TriCNES. I recommend watching it with the TAS Timeline open.
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