Realtime Hair Tutorial - Part 2 - Generating textures
Автор: HazelBrownArt
Загружено: 2024-01-17
Просмотров: 9399
Описание:
*For the most up-to-date version of my workflow, check this video • Baking hair textures in Maya's Arnold - I now bake in arnold and the way I lay out the cards is slightly different. I now recommend this pipeline over the xnormal one*
This is a realtime hair tutorial covering the entire pipeline from start to finish. In it I cover texture creation, baking, card placement and optimisation.
It is comprised of 12 parts which include voiceover and explanation as well as sped up working footage- I intended to make sure that even if I don’t discuss something explicitly you won’t miss any part of what I’m doing.
This is a beginner friendly tutorial but will expect you to have a base understanding of Maya and the concept of haircards.
I hope you enjoy and please do not hesitate to contact me/leave a comment if you have any questions or concerns!
*This tutorial uses GS Curvetools which is highly recommended but is a paid Maya plug-in*
GS Curvetools here:
https://www.artstation.com/a/13178925
Twitter: / hazelthehobbit
Instagram: / hazelbrownart
ArtStation: https://www.artstation.com/hazelbrown
You can find the accompanying working files for this tutorial here but they are paid for content:
https://www.artstation.com/a/26987132
Find my other paid content here:
https://www.artstation.com/hazelbrown...
Find my other free hair tutorials here:
https://www.artstation.com/hazelbrown
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