Panzers: Phase One - 07 - German Campaign: The Invasion of the Soviet Union | Non-commentary
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/ @gamedestroyer Codename Panzers: Phase One - 07 - German Campaign: The Invasion of the Soviet Union Campaign Walkthrough Gameplay
Germain Campaign (Hans Von Gröbel)
Difficulty: Hard
MAIN OBJECTIVES:
1) Capture the fuel depot in the northern area.
2) Infiltrate the castle and capture the radio station. Use a civilian
vehicle to enter it unrecognized.
3) Capture the castle.
OPTIONAL OBJECTIVES:
SECRET OBJECTIVES:
1) Occupy the train.
2) Use the mine ropeway.
VICTORY CONDITIONS:
1) Hans von Grobel must survive.
2) Karl must survive.
Codename: Panzers is a World War II video game created by Hungarian game developer StormRegion. It launched in 2004 to generally favorable reviews. The series entered its second iteration in July 2005 with Codename: Panzers Phase II. A Codename: Panzers Phase III was originally planned, but no longer appears on the official website. It was followed by Codename: Panzers – Cold War.
Like Soldiers: Heroes of World War II and, to a lesser extent, Blitzkrieg, Codename: Panzers focuses on managing groups of troops, tanks, armored vehicles, and artillery and destroying the enemy or capturing objectives. The game abstracts concepts such as supply, repair, and air support without doing away with them entirely, and belongs to the real-time tactics genre more than the traditional wargame/simulation genre.
Units gain experience throughout the single-player campaigns and can be bought/upgraded between missions and added to the player's personal 'army' that travels with him from scenario to scenario. Completing mission requirements and optional objectives gives the player 'Prestige' points, which can be accumulated to upgrade existing units or used to add new units to the player's core force. Additionally, many missions provide the player with extra units to complement their core army. Also, the player is most often responsible for keeping alive a single 'hero' unit.
Units include a variety of infantry, armor, and artillery used by each nations' armed forces in World War II. While the main focus of the game is in controlling tanks, artillery units provide long range fire while infantry units can be used to engage other infantry and garrison buildings for added defense. Damage is modeled on a health bar system, although vehicles have additional armor plating to weaken before taking damage. Players are also required to maintain their vehicles using ammo and repair trucks. In addition to regular units the player can control, the game provides players with indirect fire support. In missions, players can direct a limited amount of precision dive bomber strikes, paratrooper drops, carpet bombing runs, reconnaissance planes and off-map artillery. You can support me here:
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