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How to Call an Android Kotlin Function Inside a Companion Object from Unity

Unity: Call Android Kotlin Function Inside Companion Object from Unity

java

android

unity game engine

kotlin

Автор: vlogize

Загружено: 2025-08-14

Просмотров: 0

Описание: Discover how to reference and call `Kotlin` functions from your `Unity` project, specifically functions encapsulated within `Companion Objects`. Learn practical solutions and see example code snippets for effective implementation.
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This video is based on the question https://stackoverflow.com/q/65233973/ asked by the user 'portfoliobuilder' ( https://stackoverflow.com/u/2127950/ ) and on the answer https://stackoverflow.com/a/65236401/ provided by the user 'hardartcore' ( https://stackoverflow.com/u/1511776/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Unity: Call Android Kotlin Function Inside Companion Object from Unity

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Unlocking Unity and Kotlin Integration: Calling Companion Object Functions

In the world of game development, Unity stands out as a leading engine due to its versatility and extensive support for multiple programming languages. One unique feature allows developers to leverage existing native libraries, such as those written in Kotlin. However, if you're new to this territory, you might stumble upon unexpected challenges. One common issue arises when trying to access functions within companion objects in Kotlin from Unity. This guide will guide you through the steps to achieve this seamlessly.

The Problem: Accessing Companion Object Functions

An aspiring developer recently shared their experience trying to access a Kotlin function defined in a companion object from within Unity. They provided a snippet of their Kotlin class, which defined a static function named factory within a companion object. Although they could call this function directly from Kotlin code, doing the same from Unity was proving to be a challenge.

Here's a brief look at the Kotlin class provided:

[[See Video to Reveal this Text or Code Snippet]]

The developer faced a NoSuchMethodError, indicating Unity couldn't find the static method with the expected signature.

The Solution: Understanding Java Decompilation

To resolve issues like this, we need to look beyond the Kotlin code and understand how it translates to Java. When Kotlin code is compiled, it’s transformed into Java bytecode, which Unity interacts with. Thus, it's crucial to reference the Java form of the Kotlin functions when writing Unity code.

Step-by-Step Breakdown

Decompile Your Kotlin Code: Use tools like jad or JD-GUI to decompile your Kotlin classes to see the equivalent Java code. By understanding how Kotlin compiles to Java, you'll gain insights into method signatures and visibility.

Unity Implementation: Your Unity code should reflect the decompiled Java structure. Here’s how to structure your Unity script based on a typical decompiled version of the Kotlin class:

[[See Video to Reveal this Text or Code Snippet]]

Making Calls to Companion Object Functions

You have two primary ways to call functions defined within companion objects in Kotlin through Unity:

Directly via the Companion Object: Using GetStatic to fetch the companion object and then calling the method.

Static Call: You can call the static method directly from the Kotlin class just like you would with regular static methods in Java.

Both methods are demonstrated in the modified Unity script. Explore both options and choose what best suits your project needs.

Conclusion: Bridging Kotlin and Unity

Navigating the integration of Kotlin functions in Unity isn't just a technical challenge; it enhances your ability to leverage native libraries effectively. Screenshots of Kotlin to Java transformation can illuminate aspects you might overlook. Always ensure you reference the methods correctly as per the decompiled Java code when making calls from Unity.

With this knowledge, you can construct a more integrated and powerful gaming experience. If you encounter any issues, revisiting and analyzing the decompiled Java code can often point you in the right direction.

Happy coding, and enjoy merging the worlds of Unity and Kotlin!

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