How to Transition to Source 2: The Hammer Editor [CS:2 - S&box - HL:A - SteamVR]
Автор: ShyStudios
Загружено: 2020-03-21
Просмотров: 55142
Описание:
h2t2s2
This is a video mostly for people who are familiar with the classic hammer editor and want a 'quick' guide about the changes in source 2 hammer. (feel free to play this on a faster speed I talk pretty slow)
In this video I go over how to launch the source 2 tools, and a lot of the major differences between the source1 hammer editor and the source 2 hammer editor. I cover a few of the more advanced features of hammer2. i do not cover a few of the more advanced concepts such modifying the work plane maybe in the future I will do a more advanced look at using hammer.
this will all apply to the new versions of source 2 like alyx or sandbox
Thanks to Erik in the comments for these timestamps, adding them here so hopefully the new timestamp feature picks these up
0:00 Start of video
1:56 Launching Source 2 Hammer
4:03 Setting up your hammer layout
7:30 F1 = Command window and search
8:09 Keybinds
8:22 Repeat last command (Shift+G)
8:37 Grid options and unit difference Source1/Source2
10:21 Creating a brush
11:35 Select/Scale/Rotate/Translate (Shift+S,E,R,T)
12:08 Move an object a set distance (Numpad#)
13:13 Scaling an object
13:32 Rotating an object
14:26 Duplicating (Shift+drag)
14:43 Snapping to the grid (Ctrl+W,Ctrl+Shift+W,...)
15:50 Camera movement (WASD,RightClick)
16:52 Center an object in all views (Ctrl+Shift+E,...)
18:13 Object selection (Shift+Click/Ctrl+Click,...)
20:02 Object selection, Groups/Objects/Meshes
21:16 Group/Ungroup, Hide/Unhide (Ctrl+G/Ctrl+U, H/U)
21:44 Verticies/Edges/Faces & Meshes/Objects/Groups
22:47 Cycle selection modes (Shift+Space, Space)
23:11 Select via Convert and Boundry (Alt+#, Ctrl+#)
24:22 Select via dubble clicking in Edge/Face mode
25:12 Displacements
27:28 Polygon tool
27:40 Bake subdivision
28:39 Blend textures and displacements
29:32 Textures (Shift+RightClick to pull texture,...)
31:58 Intro to advanced brush creation
33:35 Fill a loop into a face (P)
34:03 Cutting tool on a face (C)
34:35 Select ring of edges and create edge loop (V)
34:40 Extrude/move relative to selected face (TAB)
35:49 Entities and Models (Tool: Shift+E)
36:02 Selecting entites requires Mesh/Object/Group-mode
36:19 Entity object properties (Alt+E)
36:30 Creating a prop_physics
37:15 Asset browser and prop_static
37:49 Physics simulation tool (Shift+C)
38:21 VisGroups (Selection sets)
39:40 Pivot tool
41:02 Asset sprayer tool
41:35 Path tool (Shift+P)
42:23 Conclusion
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![How to Transition to Source 2: The Hammer Editor [CS:2 - S&box - HL:A - SteamVR]](https://ricktube.ru/thumbnail/nfIW_2sDphc/hq720.jpg)
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