Fatal Fury: Wild Ambition PSXFIN V 1.13 Cpu Billy Kane Vs Cpu Geese Howard PART #8./ #13. 🔛 👈
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Fatal Fury: Wild Ambition is a 3D fighting game released in 1998 as part of the Fatal Fury game series. It was one of the last games with the system board Hyper Neo Geo 64, and was later ported to the Sony PlayStation.
The game retells the story of the first Fatal Fury, replacing some of the original characters with characters from the sequels. Introduced in Wild Ambition are new characters Toji Sakata and Tsugumi Sendo.
Wild Ambition plays very similarly to Real Bout Fatal Fury, but replaces plane-shifting with rolling from one side to the other and also introduces the Heat Gauge.
REVIEW: In January 1999, SNK's iconic Fatal Fury series made the bold jump from 2D to 3D on SNK's Hyper Neo Geo 64 system board (and was also one of the last games released on it). The game was later was ported to the PlayStation in June 1999 (Japan) and December 1999 (North America).
This installment is a retelling of the story in the original Fatal Fury game, featuring many recognizable classics as well as some new faces to the series. Wild Ambition's presentation was on par with other recent fighting game releases in 1999, featuring a pretty sweet intro (at the time) and slick character artwork. Unfortunately, the actual gameplay and graphics didn't end up complimenting the presentation or the artwork.
Graphically, this game is bad news. The 3D rendered characters are sickeningly blocky and animate equally as stiff. Character models also aren't "light sourced" at all, and were prone to polygonal glitching. The backgrounds are nothing but low-quality 2D images, pasted behind a flat square with awful textures (that's supposed to be a floor?). Lastly, the character endings actually use the horrible in-game graphics, giving you a disturbingly close look at how bad the character models are. Compare these shoddy endings with Street Fighter EX's endings (almost 3 years old), and it's even more embarrassing. Unsurprisingly, the gameplay of Wild Ambition is nearly just as bad as the graphics.
Like in previous Fatal Fury games, characters can "roll" in and out of the background to dodge attacks. The new Heat Gauge replaces the Power Meter system from Real Bout Fatal Fury 2. Players can fill the Heat Gauge by attacking (or taunting), but if they take damage the meter will decrease. Like in previous games, the Heat Meter enables more damaging attacks, and of course your character can perform a super move. The Heat Gauge can also be "overheated" if a player takes too much damage or performs too many counterattacks, rendering them dizzy and vulnerable to their opponent's attack. Wild Ambition also introduces the Guard Impact technique, allowing the defending player to take no damage when they attack and push the opponent away slightly if they perfectly time a block.
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