God of War Ragnarok 4K - XeSS 1.3 vs FSR3.1 vs DLSS vs Native 4K
Автор: Robbie Khan
Загружено: 2024-09-28
Просмотров: 265
Описание:
XeSS is objectively the worst in this game whilst native TAA is just as bad as XeSS. DLSS is most definitely the most performant and stable on the whole. The game's engine still has instability issues on reflections and things though even at native 4K so isn't the best game to demonstrate what upscaling is actually capable of:
Interestingly all of the upscalers in this engine are terrible at 4K Performance upscaling inc DLSS 3.7 which is a mystery as it goes against all other games that are on DLSS 3.7 out the box or manually swapped in.
CHAPTERS:
00:00:00 DLSS DLAA
00:00:07 DLSS Quality
00:00:13 DLSS Performance
00:00:19 XeSS Native
00:00:24 XeSS Ultra Quality+
00:00:29 XeSS Performance
00:00:35 FSR 3.1 Native
00:00:40 FSR 3.1 Quality
00:00:47 Internal TAA Native
00:00:53 Internal TAA Quality
SYSTEM SPECS:
Mobo - Gigabyte Z690 Gaming X
CPU - Intel i7 12700KF @ Stock
RAM - Corsair Vengeance LPX 64GB DDR4 3600MHz CL18
GPU - Zotac RTX 4090 Trinity @ 975mV, +1100MHz VRAM, 2730MHz core
SSD - 2TB Samsung 990 Pro NVMe (primary)
SSD - 8TB Sabrent Rocket 4 Plus NVMe
Display - Alienware AW3225QF 32" QD-OLED @ 3840x2160, 240Hz, 10-bit
OS: Windows 11
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