C++ UI Framework
Автор: Brian Keschinger
Загружено: 2020-06-10
Просмотров: 424
Описание:
For my master’s degree, I built a small UI library as part of an independent study. The UI library is built on top of the existing game/animation engine I built in years past which allowed me to utilize its memory system, data structures, and more.
FEATURES:
-Texture pooling system built on top of OpenGL
-Toggleable debug collision sprites displaying active state
-World space to screen space conversion for collisions
-Overridable OnHightlightEnter(), OnHighlightExit(), and OnClick() functions
-Single-side collisions on 2D objects
-Debug collision printing
-3D position interpolation on highlight enter and exit
-Quaternion rotations
Follow me on twitter!
/ brianmakesgames
For more on the framework, visit my website!
http://briankeschinger.com
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