Blender - Fixing The UV Sphere - #13 Subdivision Surface Modelling in Blender
Автор: Ian McGlasham
Загружено: 2022-02-21
Просмотров: 13937
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Learn more about Sub-D modelling https://www.hardvertex.com
The UV Sphere has always been avoided in subdivision surface modelling because of the pinching which happens at the poles. I have a fix for that!
It takes ages to make these!! Please consider supporting me!
https://ko-fi.com/ianmcglasham
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