Modeling Mazda MX-5 NA in Blender - Part 3: Front Bumper (No Commentary)
Автор: OZGUR SARAL
Загружено: 2026-01-30
Просмотров: 108
Описание:
Continuing with Part 3 of our Mazda MX-5 NA (Miata) modeling series! After finishing the hood and fenders, it's time to model the Front Bumper, which defines the car's iconic face.
In this video, you can watch how I model the curved shape of the bumper, the air intake, and the turn signal housings using Blender. Pay attention to the edge flow (topology) I use to achieve smooth reflections on these curved surfaces.
What's in this video?
Modeling the Front Bumper
Air intake and details
Creating turn signal cutouts
Topology and surface adjustments
Software Used: Blender
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