Neat little morphing topographic map shader
Автор: SidewaysJon
Загружено: 2026-01-03
Просмотров: 12
Описание: Adapted this awesome banded, outlined, box-blurred, noise-based topographical map shader by zerovolts (on shadertoy) to Godot. My addition is morphing the noise over time. Basically, instead of using regular 2D noise, you slowly move through slices of 3D noise.
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