rigging with matrices - part04 - custom node based ik solver
Автор: Jean-Paul Tossings
Загружено: 2025-04-10
Просмотров: 1363
Описание:
In this episode I create a custom ik solver using maya default nodes. Using the Pythagorean Theorem and the Law of Cosines to solve the angles of the arm.
00:00 why use custom ik solver
02:04 law of cosines explained
03:49 solving the upper arm angle
10:52 solving the lower arm angle
15:08 align ik joints with worldspace arm rotation plane
20:18 replace upper and lower joints with worldspace matrices
38:38 fixing scale issue in ik solver
42:29 replace hand joint with worldspace matrix
#3danimation #rigging #trigonometry #linearalgebra #matrices #maya
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