(170415) Pre-rendered Backgrounds & Depth Compositing
Автор: Lollie
Загружено: 2017-04-15
Просмотров: 8775
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OPEN DESCRIPTION FOR LINKS TO EVERYTHING I'M USING TO ACHIEVE THIS
I meant to record this a while back, but here we go. The pre-rendered background was thrown together in literally one evening some months ago, so it's real rough and gaudy. Covers the basics though, and I have a better idea of what to look out for in the future.
Depth Compositing shader + setup: https://github.com/SpookyFM/DepthComp...
ALSO READ: "Pre-rendered backgrounds in Unity" by Florian @ mehm.net
Part One: https://mehm.net/blog/?p=1211
Part Two: https://mehm.net/blog/?p=1218
Retro TV Effects Suite: https://github.com/KillaMaaki/RetroTVFX
http://forum.unity3d.com/threads/wip-...
Burning North's Flashback '94 shaders: https://www.assetstore.unity3d.com/en...
http://burningnorth.com/unity/flashba...
Camera Perspective Editor (I'm panning the screen with the BG, rather than rotating the camera) https://assetstore.unity.com/packages...
I hadn't realized until after I'd finished recording, but there's an animation bug in the dialogue UI. The little "continue" nub shouldn't appear until text has completely appeared, and it should only show a circle at the end of a conversation. I'll figure that one out eventually, it wasn't an issue before now.
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