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Don't Break the Chain: Maintaining Productivity on Your 19th Game

Автор: GDC Festival of Gaming

Загружено: 2018-07-30

Просмотров: 40288

Описание: In this 2018 GDC talk, developer Jason Rohrer presents tested techniques he's used over the past 12 years, working alone, to ship 18 games.

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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Don't Break the Chain: Maintaining Productivity on Your 19th Game

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