Mystical Ninja 2 N64 [E] - Some minor glitches
Автор: LucybonesSquirrel
Загружено: 2015-03-26
Просмотров: 168
Описание:
Just showing a few glitches(minor ones) that I found out about on my own while fooling around with collisions in the game; one that temporarily turns off music upon respawning in the restaurant, and another in the character changing house that if the game hasn't been saved yet, and no lives are left in the player's stock, will prevent any further progress, since pausing is disabled while the player(s) are in that particular house, and thus the Game Over screen won't appear. In the case of this happening while doing the 2nd glitch(as shown at the end of the video), the game needs to be reset.
From my understanding and knowledge, most of these strange glitches are likely the result of timing differences between the JP/NTSC and PAL versions of the game. Since the PAL version runs at 50 fps(at least internally), Konami made the characters, things and other stuff move at a slightly faster rate, without taking the time to do further playtesting, which could explain why collision bugs like these aren't as frequent in the other versions(the ability to hold B to run faster while in towns are now also a way to get out of boundaries due to these differences, particularly the waterfall in Creep Village). My theory could very well be rubbish though, but it's always a possibility.
Glitches shown in video tested with Ebisumaru only. Could also work with other characters, but that's a bit unlikely.
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