Dynasty Warriors 8 XL - Han Dang Ultimate Solo Run (PS4, no audio)
Автор: Ponctan
Загружено: 2022-07-09
Просмотров: 262
Описание:
=If there are any characters you guys want to see, put them in the comments below=
Stage: Unique Weapon Acquisition Battle 9 (DLC)
• Liao Hua, Lei Tong, Wang Ping (11:37), Huang Zhong (12:21), Zhou Yu and Lu Su (13:50) are super officers in this stage.
Weapon 1:
• Thunderbolt Pike (E) 66+10:
Cyclone, Induction, Explosive, Flurry, Velocity, Jubilation
Weapon 2:
• Fiery Ko (M) 62+10:
Cyclone, Flurry, Frenzy, Velocity, Jubilation, Triumph
Equip Skills:
• Rage Springs, Havoc*, Attack Boost, Mighty Roar
Musou Springs, Steely Heart, Defense Boost are all viable for more overall utility and safety
Animal:
• Red Hare
Bodyguard Support Skills:
• Signal - Rage & Signal - Energy
Analysis:
• Han Dang has a strong triple elemental game presence with C4 and has good physical damage from C6-EX. With just this, he is a very capable 1v1 dueler. C3-EX is a very potent buff that provides him Attack up and Hyper Armor, but unfortunately, the duration is very stingy due in part the animation of him roaring takes forever.
• Unfortunately, outside of damage, Han Dang has a list of flaws. His inability to combo refill Rage in tandem with his other flaws are what sets off major red flags. If he had at least good combo Rage refill, he could at least somewhat patch up his flaws. All of his Musou hitbox are lacking and are rendered useless by shield peons. They also leave his surroundings exposed because of its little to no crowd control, making it really easy for officers to pressure him. His Air Musou stomp is the only potentially good safety Musou ONLY IF he doesn't grab a target, but this is very unlikely if he is already surrounded. His Switch Attack cannot be steered, has little to no hitbox, bad recovery, and also leaves his surroundings exposed.
Movesets:
• C4 is his most consistent elemental offense in DW8 XL. It carries three elements, but he needs to be careful with C4 to not tackle/enter to deep. If he is facing a dangerous crowd or pileup (and just in general), he does not like to overstep or be in the middle of a crowd. With every C4, he will often need to reposition by walking back so that he does not become one with the crowd (11:35). During Rage, this will waste a lot of precious Rage duration, but it is the only way to maximize his safety while being on the offensive.
• C6-EX is one of his most used attacks because it alleviates some of weaknesses. C6-EX is the only attack he has to hit enemies from afar without having to hard engage. The EX zones fairly well and deals good damage to officers. C6-EX is also his best attack for Jubilation since none of his other attacks have good AoE. A Rage max Hold-C6-EX against a super officer can deal very good damage if he successfully grabs one in a crowd (hopefully with little to no shield peons, though unlikely).
• Switch Attack (SA) spam is his "best" out in a middle of crowd but it is by no means good by any standards. SA doesn't allow him to steer a direction so try to avoid "running" into a wall/obstacle.
• Musou 2 is his "best" grounded safety Musou since it is an attempt to knock back enemies and getting out of a crowd. Similarly to SA, you can't steer the direction of this Musou.
Option(s):
• Han Dang can use a physical setup with Induction, Explosive, Flurry, Frenzy, Velocity, Jubilation to really strengthen his max charge C6-EX game, but it is not as reliable as C4 Cyclone offense.
• C5 from Han Dang has three charges. His second charge in particular has at least 5 elements to OHKO officers with Cyclone, but will require a wall to prevent knockback. It is almost impossible to use Slash/Thunder with it (unless with Morass debuff) because enemy officers can react and block it.
Han Dang's offensive into defensive flaw (and in general, defensive flaw):
• Unfortunately, Han Dang's most unforgiving flaw is his inability to steer/control over his attacks. Having a main offense with C4 that only launches himself forward, a SA safety that only launches himself forward, and a Musou 2 safety that only launches himself forward, this is the result of what could happen to Han Dang quite frequently (7:40). It was technically my fault for facing Gu Yong with a bad Affinity matchup, but this is the example of what I mean to not tackle/enter too deep as it could be very hard for him to get his back unexposed (and this wasn't even a pileup, but just a generic with Attack up). Meng Huo might lack invincibility frames on his SA, but he has a Musou 2 knockback + guard break (albeit terrible recovery) and a Jump Attack (JA) to get him out of danger in a crowd. Han Dang just cannot replicate those safety maneuvers. Koei did not do Han Dang justice.
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No audio because this was recorded through the features in PS4.
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