Navigating the Labyrinth: D&D, Player Agency, and Illusion of Choice
Автор: Double Crit Fail
Загружено: 2024-05-21
Просмотров: 3367
Описание:
Let's take a 28-minute deep dive into Jim Henson's 1986 classic, Labyrinth, to see what it teaches us about Player Agency, Random Encounters, and Illusion of Choice. We can use its lessons to teach us about creating complex environments for players to explore in our dnd and ttrpg games.
0:00 - Introduction
2:37 - Part 1: The Structure of the Labyrinth Pondered
10:50 - Part 2: Building a Labyrinth
18:26 - Part 3: The Player Journey
24:24 - Part 4: The Structure of the Labyrinth Answered
27:02 - Closing
Special Thanks to my wife, Courtney, for creating the Goblin King wig, and my friend PerfectlyPersie for helping with the Jareth Makeup!
Check out PerfectlyPersie's Twitch here - / perfectlypersie
Also special thanks to the following resources!
Labyrinth (1986)
© Copyright 1986 Labyrinth Enterprises / Jim Henson Company
Labyrinth The Adventure Game by River Horse (2019)
https://riverhorse.eu/jim-hensons-lab...
Labyrinth: The Ultimate Visual History (2016)
Written by Paula M Block and Terry J Erdmann
Jim Henson's Labyrinth: Bestiary: A Definitive Guide to the Creatures of the Goblin King's Realm
Written by S.T Brende, Illustrated by Iris Compiet
Inside the Labyrinth (1986)
© Copyright 1986 Jim Henson Company
The World of Dark Crystal (1983)
© Copyright 1983 Jim Henson Company
Dark Crystal (1982)
© Copyright 1982 Labyrinth Enterprises / Jim Henson Company
Places to Find Me
Youtube - / doublecritfail
X - https://x.com/doublecritfail
TikTok - / doublecritfail
Discord - / discord
#dnd #ttrpgs #labyrinth
This video is not affiliated with the Jim Henson Company, and does not claim copyright over any protected works.
Copyright Disclaimer: - Under section 107 of the copyright Act 1976, allowance is mad for FAIR USE for purpose such a as criticism, comment, news reporting, teaching, scholarship and research. Fair use is a use permitted by copyright statues that might otherwise be infringing. Non- Profit, educational or personal use tips the balance in favor of FAIR USE.
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