Real to Unreal 2: Gaea 2.0 to Unreal Engine 5 (NEW UPDATE)
Автор: NateDotFbx
Загружено: 2025-07-09
Просмотров: 15095
Описание:
Updated Tutorial: Importing Real-World Heightmaps into Unreal Engine 5
In this updated tutorial, you'll learn how to import real-world location heightmaps into Unreal Engine 5 to create realistic landscapes. We start in Quadspinner Gaea 2.0, where we enhance the terrain by refining the heightmap and generating material and foliage masks. Then, we bring everything into Unreal Engine, apply the masks for fast and effective texturing, and use PCG (Procedural Content Generation) to automatically populate the environment with foliage assets.
Height Map tool ⇩
https://manticorp.github.io/unrealhei...
Gumroad Link to project files ⇩
https://natedotfbx.gumroad.com/l/Gaea...
✅ Ideal for environment artists and level designers
🎮 Works great for open-world and photorealistic projects
🛠️ Tools used: Gaea 2.0, Unreal Engine 5, PCG
Support me on Kofi ⇩
https://ko-fi.com/natefbx
Intro music by: https://www.steven-obrien.net/
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skimmed - Steven O'Brien
0:00 - Intro
0:55 - Collecting Satellite Heightmaps
3:32 - Gaea 2.0 Landscape Shaping
15:40 - Gaea 2.0 Material Masks
21:46 - Gaea 2.0 Vegetation Masks
36:17 - Gaea 2.0 Texturing for Pre-Visualization
45:06 - Gaea 2.0 Building (Export)
49:39 - UE5.5 Landscape Import
55:40 - UE5.5 RVT Setup
01:04:19 - UE5.5 Grass Map Setup
01:10:00 - UE5.5 Water Plugin Setup
01:16:11 - PCG River Visualization
01:19:13 - UE5.5 Adding Collision in PCGs vs Grass Maps
01:20:09 - Adding PCG Placeholder Trees
01:22:48 - Import Gaea Masks into PCG
01:24:53 - Basic Structure of PCG Graph
01:27:44 - PCG Graph Parameters and Attributes
01:29:50 - Importing Megascans Assets
01:31:23 - Replacing PCG Assets with New Imports
01:32:56 - Fixing Gray Megascans Materials
01:38:04 - Creating a Structure to Store PCG Settings
01:41:15 - Adjusting PCG Settings
01:43:58 - Adjusting Grass Types
01:45:03 - Outro
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