Ticks Per Second Pt. 1 | UEFN Verse Boost Ep. 11
Автор: Mikey Jeanson
Загружено: 2025-09-30
Просмотров: 914
Описание:
In today's part one of the 'Ticks Per Second' series, I go over how Verse is single-threaded. I talk about what threads are and their role in videogames, and then finally I prove that Verse is single-threaded. Check out part two for tips on how to improve your ticks per second for your UEFN / Fortnite Creative maps!
MAYBE NO VERSE BOOST FILES FOR EPISODE 11??? idk.
Verse Boost Files: https://datalus-studios.com/verse-boost/
Verse Boost Survey (Help me help you!): https://t.co/lBbXh5Ro1h
Twitter: https://x.com/DatalusStudios
Verse Glossary (If I said a word you don’t know): https://dev.epicgames.com/documentati...
Source(s):
https://www.unrealengine.com/en-US/te...
https://dev.epicgames.com/documentati...
/ verse_language_reference
https://forums.unrealengine.com/t/con...
/ process-vs-thread
Sleep Time Reference: https://claude.ai/public/artifacts/02...
🧪 Chapters:
0:00 Intro
0:27 Slides (Start)
0:40 What's a Thread?
1:27 Threads in Video Games
2:34 Pt. 2 Out Now!
2:48 Thread Test Device
4:00 Test
4:18 Results
5:06 Check out Pt. 2!
🔔 Subscribe to catch future Verse Boost episodes where we break down UEFN scripting best practices with real code examples and optimization tips.
#UEFN #Verse #UnrealVerse #VerseBoost #GameDevelopment #FortniteCreative #UnrealEngine #TipsAndTricks
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