Godot 4 Autobattler Tutorial: RefCounted, FSM & UnitAI (S02E06)
Автор: GodotGameLab
Загружено: 2025-08-24
Просмотров: 1149
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Welcome to the second season of the "Godot 4 AutoBattler Course" using the Godot engine! 🎮🤖
If you ever wanted to create a game similar to Teamfight Tactics or AutoChess, you're in the right place! This time we dive into topics like combat, ai, pathfinding, abilities, items and more! :)
☕ If you want to support me, buy me a coffee at:
https://ko-fi.com/godotgamelab
♟ RefCounted, Finite State Machines & UnitAI
00:00 - Intro & Demo
00:59 - Architecture Overview
02:48 - FSM Implementation Discussion: the RefCounted Class
06:48 - Heartbeast Shout-out
07:05 - Creating the base State Script
11:09 - Creating the FSM Component
16:07 - Ko-Fi Page Self-Promotion
16:16 - Coding ChaseState
31:41 - Coding StuckState and AutoAttackState
34:44 - Creating the UnitAI
43:07 - Testing UnitAI
46:07 - Outro & Credits
👩💻 Season 2 Episode 5 Project on GitHub:
https://github.com/guladam/godot_auto...
🎓 Learn More About Godot:
Godot Docs:
https://docs.godotengine.org/en/stabl...
https://docs.godotengine.org/en/stabl...
🔥 Connect with Me:
https://bento.me/gamelab
#godot #godot4 #autobattler #tutorials #autochess #tft #gamedev #indiedev
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