2D physic engine: spring and hinge-joints
Автор: PixelPhysics
Загружено: 2017-10-17
Просмотров: 331
Описание:
In my newest version i finally implement some cool and joints.
Now it's possible to build some awesome functional structures :D.
You may noticed, that there is a little bug when circles and polygons are penetrating. I know the issue but im just too lazy to fix it :S.
My next mission is to implement layers, so objects can't collide when they have different layers.
I also want to implement image support and so on.
See you in the next video. Cheers! :D
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