Celeste Mods - Pale Violet by Egrym Golden Strawberry
Автор: Kaleb_22
Загружено: 2026-02-17
Просмотров: 106
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i genuinely have 0 clue which thoughts went through my head to prompt me playing this golden because it has always seemed like "so what if we made mauve nms slightly worse" and lo and behold. i think it was roughly that i wanted to listen to video essay background noise but gd was too laggy for that. which like sure, but why pale violet golden of all things? goldberries wishlist was invented literally 2 days ago the very website that reminded you this existed gave you so many other options of things you wanted to do more. Well thats all in the past now i suppose
actual golden experience is ehhh. cp3 learning curve is honestly rly hard and final consistency is determined by atmospheric factors outside of your control. cp1 has like one room you can actually die to and cp2 is like auto if you have any judgement on when to back out of stuff minus one cornerkick. this leads to every attempt taking like 5 minutes and just generally being a bit of a boring experience. final also conveniently blesses you with like five different corners on which you can miss a cb and dash into a spike :x: so thx man.
idk how hard this is. i wanna say its harder than old or new mauve nms but i feel like im pretty obviously biased on that atp. the execution difficulty was also rly low post cp3 learning, as u can see i only ever did 16 runs from start. the learning curve was so bad tho idk. it can stay in t7 whatever idc
i also have some old time on this technically*** from doing fc lowdeaths like a year ago and that might be why my journal says 7h instead of ~4h. idk
Time: 7:07:45
Deaths: 2984
Original date completed: February 17th, 2026
hope u enjoy the complete lack of cuts as opposed to the way ppl normally post speed goldens i truly cba. deal with my two minute wordle break mid r1
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