VR Training - What If We Reimagined Our Entire Training Process?
Автор: ArborXR
Загружено: 2023-01-18
Просмотров: 440
Описание:
Today’s episode is with Dane Laughlin, Operations Transformation Product Leader at INVISTA, a Koch Industries subsidiary.
How does an organization begin using immersive technology to change how they work and train? What are the challenges that everyone faces when trying to integrate XR? What sort of impact is XR having on business?
We dig deep with Dane Laughlin, Operations Transformation Product Leader at INVISTA, a Koch Industries subsidiary. Dane has been implementing AR/VR solutions for years and specializes in immersive, emergent technology.
Dane shares how he first came into contact with XR, the challenges he faced integrating XR into his company, the massive impact VR has had on training, challenges with XR content, how to scale from pilot programs to full XR deployments, and key considerations for working with 3rd parties. Plus, you might finally learn what the Metaverse is.
About Dane:
Dane Laughlin focuses on integrating emergent technology across INVISTA's global operations space for process improvement. Dane’s core competency is AR/VR implementation, wearables, IoT, and data analytics. Using these tools, he is looking to change the way that employees interact with their work as well as their training.
As an internal specialist and project manager, Dane has worked on projects in environments ranging from a corporate cubicle to the manufacturing floor. Utilizing his biomedical engineering background, his core focus is to streamline the interface between people and technology to improve execution accuracy and increase efficiency.
In addition to being a technologist, Dane is also an Inventor with four patents in the visualization of deep brain stimulation.
Timestamps:
00:00 - Intro
06:22 - Obstacles bringing XR to his organization
08:20 - How do you choose XR content
10:25 - What is the Metaverse
12:40 - Impact of VR
18:12 - 3 core challenges with XR content
20:19 - Scaling from a proof-of-concept
22:57 - How do you know who is in the headset and manage data
25:50 - Working with 3rd parties for XR
Quote:
“The three core challenges in XR are keeping VR content up to date, getting 3D content ready to use in VR, and managing devices broadly over an enterprise.”
Website: arborxr.com
Follow:
LinkedIn: LinkedIn.com/company/Arborxr
Facebook: Facebook.com/ArborXR
Twitter: @ArborXR
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