The AI Tanks Are Literally Cheating in Carpathian Turmoil Part 3 - Call to Arms: Gates of Hell
Автор: Gregatron Games
Загружено: 2026-01-29
Просмотров: 141
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We are back for Part 3 of Carpathian Turmoil in Call to Arms: Gates of Hell and things are getting weird. This mission is a total doozy. It baits you into thinking you just need to outlast a timer but the reality is much more brutal: you have to go scorched earth on every square inch of the map.
After getting snowplowed on Hardcore mode more times than I care to admit I finally tracked down those elusive ammo trucks. But just when I thought I had the upper hand the AI decided to start driving tanks completely out of bounds to avoid my minefields. Apparently the game engine doesn't respect physics when it's losing!
Despite the AI’s questionable tactics I managed to lock down a defense where the anti-personnel mines actually did their job for once.
In this episode:
The "Timer" Lie: Why you can't just wait for the clock to hit zero.
Out of Bounds Shenanigans: Watching the AI tanks cheat their way around my defenses.
Ammo Truck Hunt: Finding the supplies needed to stay in the fight.
Minefield Success: A rare moment where the hardware actually works as intended.
00:00 - First Wave Attack
05:00 - Second Wave Attack
22:15 - Third Wave
32:20 - AT Clinic
43:08 - Cleanup Time
Note: I cut the recording slightly early to save you from a massive render time for just 30 seconds of cleaning up the final truck. You’re welcome!
Subscribe to Gregatron Games for more tactical confusion and AI-induced rage.
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