How Dying Light: The Beast Redesigns ‘Night’ In Open Worlds And Why I Look Forward To Exploring it
Автор: GamingBolt
Загружено: 2025-09-15
Просмотров: 28272
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As much as we talk about lighting in video games, especially with developments in ray-tracing and whatnot, darkness is as valuable a commodity as any other. Of course, the absence of sunlight is only one aspect that brings the night together – it's also about the atmosphere. One minute, you could be boundlessly free, exploring streets that would ordinarily be filled with people, and the other, gazing into the boundless darkness, searching desperately for any sign of light.
Dying Light has always been interesting in that sense because its streets, regardless of the game, are teeming with the undead. And when night falls, they can morph into Night Walkers, becoming much faster and more aggressive. For how much we – and many others - refer to it as a first-person survival horror with parkour, the core concept is much more straightforward: Do what you have to do while there's still light because once the sun goes down, things can and will go bump in the night.
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