casual pro wrestling early access small update/ patch 0.14.18
Автор: Lordzofchaoz_gaming
Загружено: 2024-03-17
Просмотров: 215
Описание:
This update improves various gameplay aspects, particularly allowing to turn opponents to face you as well as more intuitive move rotation that allows you to aim for stuff!
Note that the binding for move rotation has changed from Right Stick to Left Stick.
Additions
Actions: Grappling an opponent from a side will now turn them around facing you, creating the opportunity for a lock-up or grapple.
Animation: When pressing down the Grapple button, a "charging" animation is now played while holding it to give immediate feedback.
Changes
AI: Reworked the AI's way to dispatch input so that they can no longer "hold" buttons instantly but take as much time as an actual controller would.
Animation: Updated several animations for proper transitioning from the new grapple charging animation.
Damage: Dizziness is no longer completely reset when receiving damage while already dizzy. This should reduce the time spent on the ground while being attacked.
Heavy damage (e.g., from chairs or running/flying moves) will now increase the remaining dizziness time by 25% (but at most reset it).
Weak damage (e.g., from stomps) will no longer affect the remaining dizziness timer at all.
Damage: Weak damage can no longer cause a wrestler to go dizzy.
Input: Move rotation has been changed to aim into a direction.
When slamming or throwing an opponent or similar, they will be slammed into the held direction.
For flying moves that allow rotation (e.g., the Frog Splash), the wrestler will rotate to face the held direction.
Input: Move rotation has been rebound to the left stick (WASD un keyboards).
Input: When grappling into the nothing, control is now given back earlier during the animation.
Irish Whip: Irish Whips are now available from lock-ups (with a 10% higher counter chance).
Irish Whip: Irish Whips now have move rotation enabled, allowing to choose the direction at which to launch the opponent.
Fixes
AI: Fixed AI insisting on completing a navigation link (e.g., climbing ropes) even when that failed. This should fix cases of AI wrestlers ghostwalking into walls.
Input: Fixed grapple binding from crouching to behave the same way as when standing.
This
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