Upgrading a C++ Plugin for Newer Unreal Engine Versions
Автор: QOOBIT Inc.
Загружено: 2025-10-16
Просмотров: 61
Описание:
This is an in depth coverage of how we upgrade our C++ plugins for newer (or sometimes different/custom) Unreal Engine versions in our workflow pipeline. It covers some of the steps we do and nuanced pitfalls that can happen with each engine version upgrade.
0:00 - Intro
1:02 - Epic Launcher Blueprint Project to C++ Project (one of many ways)
2:12 - Creating the stub Plugins folder at the project level
4:27 - Building the project from the solution file
5:07 - Attempt at building vanilla project for 5.7
6:30 - Updating Visual Studios
8:09 - Second try of building vanilla project for 5.7 after updating
10:33 - Bringing in the first plugin to build (HoudiniEngine 5.6)
12:07 - Plugin indicators (modules, source, binaries, intermediates, engine version)
13:29 - Failed attempt at building the plugin (deprecated source)
17:26 - Creating a vanilla 5.7 Blueprint project to show the common errors when a C++ plugin is not compatible with engine version
19:55 - Second try of building a known compilable plugin (Restart Editor 5.6)
21:49 - Using the newly compiled plugin in a 5.7 Blueprint project
22:39 - Upgrading content only plugins (in the context of our custom perforce plugin streams)
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