Designing Games for Mass | d4 2021
Автор: Comic-Con Museum
Загружено: 2021-06-06
Просмотров: 147
Описание:
How do you design games for a broader audience and what do larger publishers look for? Tanya Thompson (director, global product acquisitions, Hasbro), Damon Saddler (key lead designer, Mattel), and Eric Slauson (game designer, MonsDRAWsity) discuss game design for the mass market. Moderated by Tony Serebriany (director of new product development, The Op).
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This project was made possible with support from California Humanities, a non-profit partner of the National Endowment for the Humanities. Visit www.calhum.org.
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