Warcraft III - Resurrection of the Scourge : Part II
Автор: Kreuzschlitz
Загружено: 2018-12-18
Просмотров: 206
Описание:
Warcraft III - Resurrection of the Scourge : Part II
Created by Turnro
'The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge. If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!'
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Chapter V - The Return to Kalimdor : 0:00
Chapter VI - The Sorcerer and the Horde : 56:05
Interlude II - The Will of Kil'jaeden : 1:59:13
Chapter VII - Disobeying Orders : 2:08:21
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The third campaign in Turnro's custom alternative storyline of Warcraft III. This campaign focuses on the remnants of the Scourge's forces and how the Dreadlords Tichondrius, Varimathras and Dalvengyr; a grumpy bastard, a gay German and a Russian respectively go about mustering these remnants to finish off the plan that Azgalor had started.
Much like the previous campaign in the series there is no voice acting, so I'll be doing my best to consistently have voices for particular characters and narrating them. Unfortunately jumping between a grumpy man, a gay German/French guy and a Russian can be a bloody confusing task. But I do my best!
The Resurrection of the Scourge is probably my favourite Turnro campaign of all three that I have played so far. It answered all the cliff hangers that were left in the previous campaign and I enjoyed the characters and the dynamics that they had with one another quite a lot. Even to the degree it was fun to try voice act for them all. Dalvengyr is the best waifu of all the three dreadlords I might add. The story itself was great and I enjoyed how it went over some of the information the previous two campaigns set out for the player. Only pet peeve with the campaign is the immense size of the bases that need to be taken, which yeah with several strong necromancy based heroes I understand but it can be tedious. That is until I figured out the trick to destroying an AI's base in the 9th chapter.
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