GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE
Автор: Game Developers Session
Загружено: 2023-11-11
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I will be talking about the process we used to bring 18 years old Lost Heaven city and all its locations from original Mafia game into a modern day engine and updated its visuals and gameplay metrics so it meets current quality standards. Mainly focused on Environment art point of view, but I will also discuss how we cooperated with design and other content teams to balance different requirements of each department.
Jakub Vavřík (Hangar 13)
Jakub is part of an Environment art team at Hangar 13 for 8 years and in his time there, he had a chance to work on titles like Mafia 3 with all its DLC's and Mafia: Definitive Edition.
Conference website: www.gdsprague.com
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