[Obsoleted]【DBFZ v1.24】 Beerus: solo orb formation combos for fun (ビルス·多重破壊球·コンボ)
Автор: Xiao
Загружено: 2020-09-09
Просмотров: 48742
Описание:
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To show some ways to set up 236S (6-orb formation) by himself and some other routes. For assisted routes, you can refer to this: • [Obsolete]【DBFZ v1.21】 Beerus supplements:...
Time Stamps:
#1(00:00) - Lv.1 Sparking solo 100% on characters that allow for Vanish whiff
#2(00:28) - Corner 236[H] juggle sequence
#3(00:39) - Corner 6-orb formation from M-autocombo side-switch with orb set up beforehand
#4(01:01) - Corner 6-orb formation from 236H[2]
#5(01:19) - More corner 6-orb formation from 236H[2]
#6(01:42) - L-Rampage loop on ZBroly after M-autocombo side-switch
#7(01:53) - Corner 236[H] juggle sequence, sandwiching opponent in air with orbs
#8(02:14) - Limit Break Sparking 100% combo with Lv.1 Super, corner 6-orb formation from 236H[8] and L-autocombo
#9(02:35) - Limit Break Sparking 100% combo, doing 6-orb formation twice
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\\ Credit to Talios for the ex orb sequence in #2 (https://twitter.com/TaliosDrakei/stat...)
\\ BGM:「Godsibb」
Game:「Xenosaga III」
Composed by: Yuki Kajiura
Link: • Xenosaga Ep. III - Godsibb
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Combo Notations:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SD = Super Dash, H+S
DR = Dragon Rush, L+M
Vanish = M+H
Spark = L+M+H+S
xx = cancel the previous move with the next
= followed-up move
j. = jump/ in air
sj. = super jump/ in air
dj. = in air (after a double jump)
~ = jump cancel/ double jump cancel
~ iad = instant air dash (input 956 to jump cancel the previous move and air dash)
~sjad = super jump air dash (input 2956 to super jump cancel the previous move and air dash)
#1 – 2M xx 5M ~ j.214S xx Spark, 6M xx j.214S xx Vanish(feint) j.236H[2], 2M xx 214H, air dash dj.M, 5L xx 5L xx 5L, 5M ~ j.L xx j.4L xx j.M ~ dj.L xx dj.L xx dj.H xx Vanish, 5L(whiff) xx 5L xx 5L xx 214L(1hit) xx Vanish(whiff), 5L(whiff) xx 5L xx 5L xx 214M xx Lv.3
#2 – 2M xx 5M xx 236H[8], j.L(hits orb), 5M xx 5H xx 2H(hits orb) xx 236[H], j.M xx j.236[H], dj.L xx dj.L xx dj.H xx SD xx dj.L xx dj.H, 5M xx 5H xx 214M
#3 – With orb set up, 2L xx 5M xx 5M xx 5M xx 236S xx Vanish, backward air dash dj.M, 5M xx 5H xx SD xx j.H xx j.214H, j.H(hits orb), 2H(hits orb) xx SD xx j.L xx j.L xx j.S xx j.214L(1hit) xx Vanish(whiff), DR xx 214M xx Lv.1
#4 – 5M xx 2M xx 236H[2], 236S, 5M ~ j.L xx j.M xx j.236[M], SD xx j.M ~ dj.M xx dj.214H, dj.H(hits orb), 66, 5L(whiff) xx 5L xx 5L xx SD xx Vanish xx j.236[M], j.L xx j.L ~ Air DR
#5 – 5M xx 2M xx 236H[2], 236S, 5L xx 5H xx 2H(hits orb) xx SD xx j.L xx j.L xx j.2H xx j.214L, j.L(hits orb) xx j.236H, (lands) sj.L xx j.M ~ dj.L xx dj.M xx dj.S xx dj.214H, dj.M(hits orb) xx dj.214M(1hit) xx Vanish(whiff), 5L(whiff) xx 5L xx 5L xx 214M xx Vanish, DR xx Lv.1
#6 – 5M xx 5M xx 5M, 2M xx 5M xx 5H xx 214L, air dash dj.L xx dj.M, 5S xx 5H xx 214L, air dash dj.L xx dj.M, 5S xx 5H xx 214M
#7 – 2M xx 5M xx 5H xx 236[H], 66, 5L xx 5H xx 2H(hits orb) xx 236[H], sj.L xx j.M ~ dj.L xx dj.M xx dj.236[H], dj.L xx dj.M xx dj.236[H], (lands) sj.L(hits orb) xx j.L ~ dj.L xx dj.L xx dj.H xx dj.214H, dj.2H xx Vanish, 5L(hits orb) xx 5L xx 5L xx 214M xx Lv.1
#8 – Limit Break, Sparking, 2M xx 5M xx 236H[8], 5L(hits orb) xx 5L xx 5L xx 236S xx Vanish(feint) j.M xx j.H ~ dj.M xx dj.H xx SD xx dj.M xx dj.H, 2H(hits orb) ~ sj.H xx SD xx j.[S] ~ dj.M xx dj.[S] xx dj.214S xx Vanish xx dj.236[M], dj.214H xx Lv.1
#9 – Limit Break, 5M xx 236H[2], 236S, 5L xx 5H xx 214H, j.H(hit orb), 66, 5L(whiff) xx 5L xx 5L, 66, 5L xx 5L xx Spark, 236S xx Vanish(feint) j.M xx j.H xx air dash dj.H, 5H(hits orb) ~ j.214M xx Vanish, 5L(whiff) xx 5L xx 5L xx 214M(1hit) xx Vanish(whiff), DR xx Lv.3
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#Beerus #DBFZ #Combo
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